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Airsoft Games

AMBUSH

No Respawn, Timed

Ambush Team pre-deploys on far half of the field. They must eliminate the convoy to win.

Convoy Team starts at close spawn and must make there way to the check point at the other end of the field. If 1 member of the Convoy Team makes it to the check point they win.

FOOTBALL

Both Sides Respawn, Timed, Special Prop

A large, portable object is chosen to be the Special Prop, the 'football' known to all players.

Offensive Team has an object called the 'football'. Offensive Team must get the 'football' as close as possible to the Defensive Team's spawn point. Offensive Team starts at Offensive Spawn, at the end of the game the distance 'football' got to the Defensive Team's spawn is recorded.

Defensive Team must deploy and keep the 'football' from advancing toward their spawn. Defensive Team cannot move the 'football'.  When the time limit runs out, the teams switch sides and Offense becomes Defense, and the time is restarted. The team that got closest to the Defensive Team's spawn wins.

ZOMBIES

Special Respawn, Timed, Special Players 1/10th of the players are chosen to start as Special Players, the Zombies. Zombies have respawn at a respawn point known to all players. Zombies must shoot and eliminate all Humans within the time limit to win. Humans do not have respawn. When a human is eliminated, they switch to the Zombie side and respawn as a Zombie. Humans pre-deploy on the field within a general area and must stay in that area to avoid becoming a Zombie. Humans win if 1 Human survives until the end of the time limit.

NEUTRAL FOOTBALL

Both Sides Respawn, Timed, Special Prop

A large, portable object is chosen to be the Special Prop, the 'football' known to all players.

Both teams start at their respawn points. The 'football' is placed in the middle between the two points. Both sides must move the 'football' as close as possible to the other side's spawn point. At the end of the time limit, the side who's respawn point is farthest from the 'football' wins.

NEUTRAL PILOT DOWN

Respawn, Timed, Special Player, Special Location One player is chosen to be the Pilot known to all players, the pilot is given two extraction points that only the pilot knows.Each team has a different extraction point to get the pilot to, to win the game. Each extraction point is closer to the other team's spawn point.

The Pilot must fight off both teams, and if he is not under control at the end of the time limit, the Pilot wins.

The pilot must reveal the Team that has captured him their extraction point. If the Pilot is shot, he is immobilized and cannot move, a member of either team must have a hand on the pilot's shoulder to control the Pilot. If the Pilot is controlled, they must follow the controlling player.

The team that captures the Pilot and extracts them to their extraction point wins.

DICTATORS

Respawn, Timed, Special Prop

Before the game starts, targets for Dictator A and B must be made and place toward the middle of the map facing the opposite Dictator's Team's spawn point.  Each team must defend their Dictator's targets, while trying to pierce the other sides targets with a BB. At the end of the time limit, the side with the most un-pierced targets wins.



DEATH MATCH


No Respawn.

Both sides start at a respawn point but do not respawn. Eliminate the other side to win.

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